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ECL / Split II / 2026

Registration rules & terms

These are the terms and registration rules shown when you sign up. We save the accepted versions and consent time with your entry.

Split II registration rules

Version: split-ii-registration-2026-10-16

  1. Registration requires an existing, active and verified ECL account.
  2. The player pool is limited to 30 players. Each player may register once.
  3. Your player name, League identity and primary role are taken from your ECL profile at signup.
  4. Teams will be drawn at random on October 23, 2026. Play begins October 24, with finals on November 20.
  5. First prize is 3,000 RMB.
  6. Players must follow the ECL Terms & Community Rules, including conduct, account identity and fair-play requirements.
  7. Exact match times and match format will be announced through ECL.

ECL Terms & Community Rules

Version: ecl-terms-2026-10-16

01. Community Standard

ECL is a competitive League of Legends community for players in China. Everyone is expected to treat other players, captains, admins, casters, and volunteers with basic respect.

Harassment, hate speech, threats, targeted abuse, repeated toxicity, and attempts to disrupt events may result in warnings, match penalties, removal from the Hub, or bans from ECL spaces.

02. Accounts & Identity

Players must register with accurate account details and use the Riot ID, China server, and KOOK identity connected to their ECL profile.

Account sharing, smurfing, hiding rank history, false registration details, or playing on an unapproved account can lead to match forfeits or account suspension.

03. KOOK & League Participation

KOOK is the primary coordination space for verification, queues, match organization, announcements, and admin contact.

Players are responsible for checking official ECL updates, responding to admin requests, and keeping their contact details current.

04. Match Integrity

Players must compete fairly, avoid intentional griefing, and follow the match format announced by admins for each event or inhouse session.

Cheating, scripting, win trading, intentional feeding, ghosting, or any attempt to gain an unfair advantage is prohibited.

05. Results & Records

ECL may store match results, player statistics, champion data, awards, ELO history, and moderation records for league operations.

Admins may correct obvious data errors, duplicate reports, or invalid match records when needed to protect the accuracy of the league.

06. Disputes

Disputes should be raised through the Contact page or directly through the official KOOK admin flow. Include match details, player names, screenshots, and a clear explanation.

Admin decisions are final for match rulings, roster rulings, conduct rulings, rank rulings, and access to ECL community spaces.

07. Beta Terms

The Hub is launching in beta. Features, profile data, rankings, inhouse records, and integrations may change while the system is stabilized.

ECL will make reasonable efforts to preserve accurate competitive records, but beta features may be adjusted, corrected, or temporarily disabled during launch.

08. Privacy & Contact

ECL uses submitted information to operate accounts, verify players, coordinate matches, handle support requests, and maintain community safety.

Do not submit private information about another person unless it is necessary for a legitimate admin report. Contact admins if you need a profile or message reviewed.